[*.trv] = Traveling method DailyFood = -1 Move = 2 Storage = 16 Over = Desert, Forrest, Grassland, Hills, Ice, Jungle, Mountains, Swamp, Wasteland, Water [*.ctt] = City template Radius = max. 6 Storage = 20 CombatAttack = 10 CombatDefense = 10 [*.lnd] = Land describtion Farming = 1 Fishing = 1 Hunting = 1 Chopping = 1 Metal mining = 1 Crystal mining = 1 [*.map] = World World height = 32 World width = 32 Land1 = 1 Land2 = 3 Land3 = 0 Land4 = 1 [Position] World Filename = C:\Jure\Meson\Blades\World1.map World X = 16 World Y = 16 [People] = AFTP2 collection I = C:\Jure\Meson\Blades\Wizzard of the lost empire1.psn Helper1 = C:\Jure\Meson\Blades\FarmerJoe1.psn [*.ptm] = Person template Attack = 2 Defense = 10 Power = 50 DailyFood = -2 CombatPower = 30 CombatEnemyPower = -40 [*.psn] = Person Attack = 2+ Defense = 10+ Power = 50+ DailyFood = -2 CombatPower = 30 CombatEnemyPower = -40 Weapon1 = C:\Jure\Meson\Blades\Sword.wpn [*.wdn] = Weapon/tool design Picture = C:\Jure\Meson\Blades\Sword.bmp Has Blade x3 = Yes Has Handle x1 = Yes Has Crystal slot 1 x1 = Yes Has Crystal slot 2 x1 = Yes Has Crystal slot 3 x1 = Yes Has Crystal slot 4 x1 = Yes Build time = 2 [*.wpn] = Weapon/tool Is = C:\Jure\Meson\Blades\Sword.wpn Has Blade x3 = Iron Has Handle x1 = Wood Has Crystal slot 1 x1 = Wood Has Crystal slot 2 x1 = Gold Has Crystal slot 3 x1 = Green crystal Has Crystal slot 4 x1 = Iron