-------------------------------- About the Artificial Neocortex -------------------------------- The artificial neocortex is a fairly simple program, that acts as "the mind" of a machine. The sole engine will not solve all AI maker's problems at once, but it will do for a mind, that decides what should be done next. Alike the organic neocortex, it does nothing without the for-a-reason circutry and is in danger of accidentaly commiting sueccide without appropriate behaviour contol 'instinct'. It requires input to tell it how much success is reached and will output what method requires to be used. The two types: 1. The sequential neocortex (basic) 2. The parallel neocortex (advanced) --------- Type #1 --------- The sequential neocortex is the original and simplest form of an artificial neocortex. It is an indeed VERY simple program, consisting of a counter and an output action list. The counter will go up if the effects of it's work are good and down if they are bad. Once the counter reaches the minimal point, the program will pick another output action from the action list and pop the counter up a little. This type of artificial neocortex has been tested in a computer game and does in fact give better results than any hardwired-logic computer player. --------- Type #2 --------- The parallel neocortex is a more advanced type of the sequential neocortex, be it that that might not be directly obvious to everybody. This type of artificial neocortex is more like the organic one in a way. It keeps a relative priority counter for each method. Each method is exposed at a time (frequency according to priority), which is also the time when the effect is recorded in the counter. If we say the sequential neocortex is 1D, this one is 2D, while it remains obvious that we have to improove the concept to 3D, it is not exactly sure if the organic one is actualy anything more than 2D. ------------ Conclusion ------------ These are the artificial neocortexes. They can be used on ANYTHING that can provide a "good/bad results" signal and uses action options. That is: If you intend creating an automated circut to handle or prevent epileptic seziures or a computer player for a strategic computer game, feel free to use these methods, just put my name in the credits then. =] -------------------------------------------------------------------- (C) Copyright by Jure Sah in 2002. All rights reserved.