The Game

Ok, for starters this game I saw in my dreams, it was explained to me very well, but I've not been told what to call it so it doesn't have a name.



The playfield you can see on the picture, the circles represent the spots where a unit can be. The 'coloured' (blue, green, gray and red) spots represent the "home" where each player starts with 3 of his units (of the same colour). If an opponent comes into a "home" playfield (moving from one "home" playfield to another also counts), he earns a point and if any unit is in a home spot (yours or opponent's) it is vounrable to being removed from the game by a neigbouring unit (above, under, left or right to it, not diagonal), which can choose to attack instead of moving. When a unit is removed from the game, no point is earned.

Each unit can move up, down, left or right, but not diagonal. Each player can move one of his units per turn. Units cannot go trough one-another, only one unit can be in the same spot at the same time and the units cannot move off the playfields in any way, other than being removed from the game. Wether units may stay put or not is a matter of agreement.

The game ends when there is only one player left in the game, who then earns one extra point for being the last one in the game. The winner is the player with the most points (if for example there are two players, A and B and player A gets 11 points durring the game and player B gets 8, and then player 8 removes all A's units from the game, player B gets an extra point, ending up with 9 points, player A still wins as he has more points than player B). In case of  4 players playing, 2 and 2 players may team-up before the game and as such each-other's units count as their own.

Playing over internet



To play this game over the internet, you can simply print it out on a sheet of paper, then mark the playfields with designations left to right as shown on the picture above (you might as well just print out this pic). Have your friends do the same, then use a method of communication (likely IRC or simmilar real-time messaging system) and talk like "Unit red home 3 goes up" or "unit in 3C, left side goes down", then use a pencil to mark up your and your friend's unit positions.

The idea

The game is not intended to be a highly competitive game, which's sole purpose would be to kill all of your opponents and win in perfection. It is not your universal thinking game either, the rules are simple and the winning method is not too well hidden either. The point of this game is to try to play out your own personality in the game.

The game isn't hard to win, it isn't hard to get many points in it or is it hard to survive in it and let it last forever either, so if you're a boring person, the game will tend to be very boring too. I'm not asking you to put something into this game that isn't there, but the point of the game is to play it and see what interresting effects irrational decisions can make.

With an un-even playfield with the bottleneck in the middle you may want to take advantage of it or you may not (feeling oportunist today?). You may let your opponent gain points on you only for you to get him back even worse or you may play a more defensive game, keeping your opponent in check all the time (think your opponent is a bastard who desterves to be beaten hard?). If there are more than 2 players you can choose to pick on one or equally distribute your offensive (ever bullied people in high-school?). You may choose to trust an opponent that he will not trick you while you help him earn points from another or you may not (you're probably playing with your freinds, but can you trust them?). With no points being gained from removing units from the game, you can choose to take out all of the opponent's units at once, believing that you will be able to do that before your opponent gains too much points or you may rather focus on getting the most points instead (commonly feeling overconfident?). You may choose to let the game drag along, keeping your opponent in constant fear and humiliation or you may be more focused on winning and ending the game quickly (enjoy being the one "In Control"?). All these are things that make the game interesting and what decisions you make depends on you, not on the rules of the game (it's just a game but what Would yo do? What will you?).

Enjoy. ;)

Copyright by Jure Sah (c) 2004