The Game
Ok, for starters this game I saw in my dreams, it was
explained to me
very well, but I've not been told what to call it so it doesn't have a
name.
The playfield you can see on the
picture, the circles represent the spots where a unit can be. The
'coloured' (blue, green, gray and red) spots represent the "home" where
each player starts with 3 of his units (of the same colour). If an
opponent comes into a "home" playfield (moving from one "home"
playfield to another also counts), he earns a point and if any unit is
in a home spot (yours or opponent's) it is vounrable to being removed
from the game by a neigbouring unit (above, under, left or right to it,
not diagonal), which can choose to attack instead of moving. When a
unit is removed from the game, no point is earned.
Each unit can move up, down, left or right, but not diagonal. Each
player can move one of his units per turn. Units cannot go trough
one-another, only one unit can be in the same spot at the same time and
the units cannot move off the playfields in any way, other than being
removed from the game. Wether units may stay put or not is a matter of
agreement.
The game ends when there is only one player left in the game, who then
earns one extra point for being the last one in the game. The winner is
the player with the most points (if for example there are two players,
A and B and player A gets 11 points durring the game and player B gets
8, and then player 8 removes all A's units from the game, player B gets
an extra point, ending up with 9 points, player A still wins as he has
more points than player B). In case of 4 players playing, 2 and 2
players may team-up before the game and as such each-other's units
count as their own.
Playing over internet
To play this game over the internet,
you can simply print it out on a sheet of paper, then mark the
playfields with designations left to right as shown on the picture
above (you might as well just print out this pic). Have your friends do
the same, then use a method of communication (likely IRC or simmilar
real-time messaging system) and talk like "Unit red home 3 goes up" or
"unit in 3C, left side goes down", then use a pencil to mark up your
and your friend's unit positions.
The idea
The game is not intended
to be a highly competitive game, which's sole purpose would be to kill
all of your opponents and win in perfection. It is not your universal
thinking game either, the rules are simple and the winning method is
not too well hidden either. The point of this game is to try to play
out your own personality in the game.
The game isn't hard to win, it isn't hard to get many
points in it or is it hard to survive in it and let it last forever
either, so if you're a boring person, the game will tend to be very
boring too. I'm not asking you to put something into this game that
isn't there, but the point of the game is to play it and see what
interresting effects irrational decisions can make.
With an un-even playfield with the bottleneck in the middle
you may want to take advantage of it or you may not (feeling oportunist
today?). You may let your opponent gain points on you only for you to
get him back even worse or you may play a more defensive game, keeping
your opponent in check all the time (think your opponent is a bastard
who desterves to be beaten hard?). If there are more than 2 players you
can choose to pick on one or equally distribute your offensive (ever
bullied people in high-school?). You may choose to trust an opponent
that he will not trick you while you help him earn points from another
or you may not (you're probably playing with your freinds, but can you
trust them?). With no points being gained from removing units from the
game, you can choose to take out all of the opponent's units at once,
believing that you will be able to do that before your opponent gains
too much points or you may rather focus on getting the most points
instead (commonly feeling overconfident?). You may choose to let the
game drag along, keeping your opponent in constant fear and humiliation
or you may be more focused on winning and ending the game quickly
(enjoy being the one "In Control"?). All these are things that make the
game interesting and what decisions you make depends on you, not on the
rules of the game (it's just a game but what Would yo do? What will
you?).
Enjoy. ;)
Copyright by Jure Sah (c) 2004