Neil Nelson wrote: > Getting an amount from each copy would be different from the two > methods I am thinking about at the moment. I am initially trying to > pay for a marketable copy at a price that covers your labor and > expenses, which of course is not the case for the IOSC.zip file, but > I am attempting to at least cover your connection costs. And then > would be looking to pay some portion of the revenues above the > total variable and fixed costs. E.g., I would not be interested at the > moment in paying a particular amount per copy sold without > knowing that there will be any revenues to cover the many costs, > a deficit being very likely for this early stage, otherwise I could be > doing a bit of effort to have less than what I have now. You're saying that I get Y money, once I send a completed version and you can sell it N times for an X price? This seems to point out that you get N*X money, and I get 1*Y. Does it only seem to me that you might mathematicaly get infinetely more money out of this than I? > But the key point is that we need to get first some revenues and > then secondly enough revenues to cover our efforts and expenses. > Spending much time trying to divide up that which we do not have > does not help us get to where we have something to divide up. The > arrangements are quite flexible. If you want to have a different > arrangement later--and we will certainly have a different > arrangement later since we hope to be in a position to be able to > make better arrangements--you can propose something whenever > you want. At the moment we are just going copy by copy, day by > day. You can make whatever terms you want for each copy (new > version) you create. For the first time, I would propose a % of the revenues you get, counting that you must hold to a minimal price. Then, once you've got about the idea of how much can be drained out of this, I can estimate how much is an hour of my work actualy worth. My current rough estimates, that would fit my thoughts of this, would be about $3 per hour, with my understanding that a profesional programer's hour would basicaly mean something like $12. But anyway, even if the realistic numbers turn out to be something like $1.3 per hour, if I work hard for one complete month (theoreticaly, of course, in praxis I can't do this because of school), I can buy myself a TV set [or in pay-language: have the equivalent of my older brother's monthly payment, as he is employed in a company of programers and working every day, including saturdays, for about 4 hours]. So what are your estimates? > >These "invoices" seem just like the things we've been previously > >sticking into the copyrights. > > Yes, a kind of title is passed when you sell me a copy that includes > copyright permissions. You can write up those permissions however > you want. The essential aspect is that we can sell the product in the > manner we have envisioned, which is to provide download copies > from, at the moment, a web site I put on my computer and where a > credit card transation is handled by ccnow. I would like you and Harold to agree on this one and then tell me, as I kind of miss the essesional clue of what this actualy means $-wise. > > I'm currently interested in what are the methods of getting the money to > > me. > > The easiest though perhaps somewhat slow option is to write a check > from my account and put it in the mail to you. We will certainly be > looking for a better method, but I do not see any problems with sending > you a check in the mail. I am certainly interested in any alternative you > may have. I expect there could be bank tansfers and such, but much of > that capability is not yet in place. -- Don't feel bad about asking/telling me anything, I will always gladly reply. Digging for info? Try AI Meta Search: Http://WWW.AIMetaSearch.Com GTSC4 -- If nobody else wants to do it, why shouldn't we?(TM) Meson & GTSC4 are now merged: Http://WWW.MesonAI.Com